Bioshock 2 takes place ten years after the events of the original Bioshock and in a cool plot twist, you get to play as one of The Big Daddy's. You're on the hunt for your little sister who has been taken by Rapture's new ruler Sophia Lamb. Sophia Lamb is the foil to Andrew Ryan's twisted idea of the perfect society. He believed in a capitalistic society for Rapture and she is now trying to organize a communist type movement where equality rules. Different values, but they're both equally out of their freaking minds.
In a few of the reviews I've read, many believed that the new game seemed overly familiar and I'm going to have to agree whole heartedly. The first game worked out so well because rapture was such a bizarre and wonderfully twisted/completely unique setting shrouded in mystery. Half the fun of the first game was unraveling Rapture and figuring out exactly what the hell it was all about and what made it tick. Now most of that has been unearthed so the mystique that was so effective in the first game is largely absent.
Now the story is inferior to the first one, but the combat has been tightened and features added to make the gameplay better. The ability to dual wield a plasmid as well as a firearm is a welcome addition and makes the combat flow smoother. As in the first one, I thought The Big Daddy's and now Big Sister's were more a pain in the ass than fun to fight. Sure bounty is plentiful after taking one down, but it just seems more like a chore than a fun strategic boss battle. The morality system is whatever. You can get an evil ending, a good ending, or a neutral ending. You get more Adam from a little sister if you harvest her rather than saving her, so you tell me what most people are going to do.
So I can definitely recommend this game if with some disappointment. The combat has been tightened and made a good deal better. More weapons, plasmids, dual wielding ability, etc. On the story/plot end of things a lot of Rapture feels old hat. You feel like your going through a slightly modified version of the first game's environments with a story thats not nearly as exciting.
*I haven't played the multiplayer so that's the reason I didn't mention that.
In a few of the reviews I've read, many believed that the new game seemed overly familiar and I'm going to have to agree whole heartedly. The first game worked out so well because rapture was such a bizarre and wonderfully twisted/completely unique setting shrouded in mystery. Half the fun of the first game was unraveling Rapture and figuring out exactly what the hell it was all about and what made it tick. Now most of that has been unearthed so the mystique that was so effective in the first game is largely absent.
Now the story is inferior to the first one, but the combat has been tightened and features added to make the gameplay better. The ability to dual wield a plasmid as well as a firearm is a welcome addition and makes the combat flow smoother. As in the first one, I thought The Big Daddy's and now Big Sister's were more a pain in the ass than fun to fight. Sure bounty is plentiful after taking one down, but it just seems more like a chore than a fun strategic boss battle. The morality system is whatever. You can get an evil ending, a good ending, or a neutral ending. You get more Adam from a little sister if you harvest her rather than saving her, so you tell me what most people are going to do.
So I can definitely recommend this game if with some disappointment. The combat has been tightened and made a good deal better. More weapons, plasmids, dual wielding ability, etc. On the story/plot end of things a lot of Rapture feels old hat. You feel like your going through a slightly modified version of the first game's environments with a story thats not nearly as exciting.
*I haven't played the multiplayer so that's the reason I didn't mention that.